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BLOOD & CROWNS: Bundle Set

Hardback Rules & Unit Card Deck -Activation Card Deck -Tokens-This bundle contains all of the materials you need - a 28mm miniatures skirmish game that immerses you in late medieval Western Europe and the chaotic period known as the Hundred Years War. Recreate the countless skirmishes, raids, sallies, acts of piracy, and all manner of small-scale engagements with focus on individual warriors where personal combat was the most visceral.


SMALL DEADLY SPACE RULES : An American Civil War Battle Manual 2nd Edition

Fratt, S. OMM. large format 180p. pbk. in colour ACW rule set focuses on the psychological effect of battle through unit cohesion tracked via hidden 'dashboard.' Morale numbers and Cohesion colors on the dashboard fall with combat defeats and fatigue, and rise with Division Staff Officers' rallies.


For King and Parliament : Celtic Fringe extra rules book

This short 26-page book is designed for use alongside the TtS! For King and Parliament English Civil War rules and the Montrose "To Win or Lose it All" scenario book. It will also support two future scenario books in the same series, concerned with the Insurgency and Catholic Confederation in Ireland, and with Cromwell's campaigns in Ireland and Scotland.


For King and Parliament - Montrose To Win or Lose it All

This 90-page scenario book is designed for use with the TtS! For King and Parliament English Civil War rules and the Celtic Fringe extra rules, but could be adapted for use with other rule systems.


For King and Parliament - Celtic Fringe and Montrose Bundle

Includes both MontroseTo Win or Lose it All (a 90 page scenario book which contains nine free-standing scenarios covering the Marquis of Montrose's battles in Scotland in 1644-45) & Celtic Fringe extra rules book (a 26 page book is designed for use alongside the TtS! For King and Parliament English Civil War rules and the Montrose "To Win or Lose it All" scenario book. )



Swann, Chris; Blake, Mike; Colwell. Ian. A Bundle of both the Tales of Daring do rules and the new Space Terrors Aliens & Robots. A complete set for all your Sci-fi pulp needs.



Swann, Blake & Colwill. Sci-Fi Characters And Tales In Adventurous Locations. 80p. You will need the main Tales of Derring Do rules set. This expands the rules to cover the world of science fiction and space opera. It provides extra skills and generic characters as well as new settings for players to explore. There is also an additional QPS which summarises the new/extra rules from this supplement and can be used in conjunction with the QPS from Tales of Derring Do.


SETTING THE EAST ABLAZE- WARFARE IN THE BACK OF BEYOND 1917-1926 3rd and final edition !!


SHOT, STEEL & STONE 1660-1850 : The Bare Essentials: Rules For Wargaming The Horse & Musket Era In European And Colonial Settings

Hyde, Henry. This version of the rules has been fully updated and expanded with the collaboration of many wargamers over the course of ten years. It has been playtested in games both small and large, including huge, multi-player games in which armies numbering thousands of miniatures per side have clashed in 18th century pitched battles set in the author's Wars of the Faltenian Succession imagi-nations campaigns.


RENATIO ET GLORIAM: EUROPE'S RUIN - Army Lists for The Thirty Years War and British Civil Wars

Clarke, Hall & Harley. Pre-0rder price- Due early January 2023. The book contains 55 army lists and enables the gamer to create wargames armies for matched play and competitions. Starting in 1618 with the Catholic League, the covers the armies of the Thirty Years to the end of the British Civil Wars in the early 1650's.


RENATIO ET GLORIAM Miniature Battles Between 1494 and 1721 Fully Revised Second Edition

Clarke, Hall & Harley. SHIPPING NOW. Renatio et Gloriam is a set of tabletop miniature rules that allows you to fight large-scale battles from the Renaissance and Early Modern period. Covering warfare from the late Fifteenth Century up to the end of the Great Northern War in 1721, these rules allow you to field the armies of Cordoba, Turenne, or Marlborough.



Hargreaves, Mark. Large format all colour pbk. Uses 28mm examples but techniques also useful for 20 + 15mm Number 5 in the Partizan Press painting series, the most detailed shade by shade guides available. All troop types covered PLUS appendices on ECW & Continental Flags and coat colours By Dave Ryan. Includes the most comprehensive survey of ECW Coat colours available



Jon Sutherland, Large format full colour pbk 70p 25 scenarios, maps and orbats. Deigned for Jons rules but useful for any set. Mad Dogs & Englishmen have left the Indian sub-continent and strayed into even more distant, exotic and challenging lands.



Fantasy add on for this unique game system. Can be added to any of their period rules (Yes, even Modern!) or treated as a stand alone set. Note you will need their BIG BATTLE or SKIRMISH cards depending on what level you want to play, and the dice. All available from us


FORGOTTEN BATTLES : The Italian Campaign, March 1944 to May 1945. 'Dodging D Day'

For War on the Ground - This concluding volume provides 17 scenarios and detailed background to the events leading up to and beyond each, from platoon to reinforced battlegroup, with all that the wargamer and those interested in the period who may not be wargamers will find both fascinating and informative.



Latest in the PAINTING WAR series. Large format full. colour. This issue continues the line started years ago with the PW number 2 and 4, of Napoleonic armies. The issue has been written and painted by Juan Carlos Garcia Navarro, a magnificent painter of historical figures with a beautiful painting style.


FORGOTTEN BATTLES: , 1941, Operation Barbarossa, Volume 2; The Exploitation Battles

latest supplement for WAR ON THE GROUND rules. This book  covers the exploitation battles in July 1941, with the Russian defences collapsing, but the fight was still hard and terrible. There are 5 sections to the book, and these are The Encapsulation of Smolensk Closing in on Leningrad Beyond the Arctic Circle... Onwards to Murmansk The White K: Army Group South moves on Kiev Operation Munich With 19 Scenarios supporting the text, photos and maps the fighting is represented from the frozen arctic to the Romanian offensive in the south, designed for sets of rules that work from Platoon to reinforced battalion sized actions.


CHECK YOUR SIX : PINING FOR THE FJORDS : Check your 6 scenario for the invasion of Norway

The book provides three campaigns and 25 scenarios covering operation westbound Nord, the German invasion of Norway in the spring of 1940. The first 11 scenarios begin with each sides attempts to interdict enemy fleet units just prior to the invasion and continues until bomber command leaves Norway at the end of April to prepare for the battle of France. The next 6 scenarios cover the month of may and include a Stuka attack against HMS ark royal, the deployment of 46 squadron (hurricanes) and the second deployment of 263 squadron (gladiators). The book ends with 8 scenarios depicting the last aerial combats before the allied withdrawal from Norway, British attempts to get revenge upon KMS Scharnhorst for the sinking of HMS glorious, and one showing that an allied air presence over Norway would continue until liberation. Scenarios can be played as one-offs, linked as a mini-campaign, or joined as the whole campaign.



Expansion for WWI skirmish rule set Scouts Out! features new Raider lists for Americans, Russians, and Italians along with some updated rules and new units to the original British, German, Austrian, and French lists. Includes rules for gas and grenades, new Army lists, new Scenarios, how to paint section, and printable tokens and gaming aids.



Grant, Charless et al. 104 full colour pages of wargaming action : Samurai clan action: Bath tub Borodino: Hamburg 1945: St. Michel: The rise of the Hussars: Beyond The War Of The Worlds: Roman Encampment: Jacobite Wars: Plastic Fantastic: Fantasy In The Snow ETC ETC


Pike & Shotte Epic Battles: Montrose's Scottish Royalists Starter Army Warlord Games

PRE_ORDER PRICE - POST FREE WORLD WIDE. This boxed set contains: 3 regiments of 80 combined pike & musket (plastic) • 1 Scots Covenanter regiment of 80 combined pike & musket (plastic) • 1 Scots Covenanter frame gun (plastic) • 1 mounted Scots Covenanter battalia commander (plastic) • 5 dismounted Scots Dragoons (plastic) • 4 regiments of 40 Highland Clansmen (Warlord Resin) • 3 mounted battalia commanders (plastic) • 3 ensigns (plastic) • 20 harquebusier cavalry (plastic) • 8 commanded shot (plastic) • 4 Cuirassiers (plastic) • 2 mounted cornet (plastic) • 6 Dragoons (plastic) • 10 dismounted Dragoons (plastic) • 2 Saker medium guns (plastic) • 2 Falconet light guns (plastic) • The Marquis of Montrose (Warlord Resin) • 1 Mounted herald (Warlord Resin) • Alisdair Mac Colla and 2 bodyguards (Warlord Resin) • Plastic bases • Full-colour flag sheet. FOR POST FREE WORLD WIDE YOU MUST ORDER Through the WARLORD GAMES section of the figures part of the catalogue. Otherwise you will be charged postage. IF in the UK and wanting insured express postage then order through this WARGAMES RULES entry


Pike & Shotte Epic Battles: Scots Covenanters Starter Army. Warlord Games

Pre-Order- POST FREE WORLD WIDE.This boxed set contains: 12 Scots Covenanter regiments of 80 combined pike & musket (plastic)• 12 Scots Covenanter frame guns (plastic) • 12 mounted Scots Covenanter battalia commanders (plastic) • 24 Scots Lancers (plastic) • 24 Scots Dragoons (plastic) • 60 dismounted Scots Dragoons (plastic) • 3 mounted battalia commanders (plastic) • 3 ensigns (plastic) • 30 harquebusier cavalry (plastic) • 18 commanded shotte (plastic) • 6 Cuirassiers (plastic) • 3 mounted cornets (plastic) • 9 Dragoons (plastic) • 15 dismounted Dragoons (plastic) • 3 Saker medium guns (plastic) • 3 Falconet light guns (plastic) • Lord Leven (Warlord Resin) • Marquis of Argyll (Warlord Resin) • Calvinist Minister (Warlord Resin) • 9 casualty markers (Warlord Resin) • Plastic bases • Full-colour flag sheet. FOR POST FREE WORLD WIDE YOU MUST ORDER Through the WARLORD GAMES section of the figures part of the catalogue. Otherwise you will be charged postage. IF in the UK and wanting insured express postage then order through this WARGAMES RULES entry



latest supplement. Ash Barker. Explore a wild new frontier with solo, cooperative, and competitive scenarios and new soldiers, creatures, and equipment rooted in the history and folklore of Canada.



Supplement to the HB rules. Very useful for any set. 240 loose leaf pages. Covers Union & Confederate Armies' infantry, cavalry and artillery units. Lists of Federal, Confederate, State, and Irregular Regiments, and Cannons and Rifles used during the war. In all, there are over 2,500 Union and 1,900 Confederate Regiments, 2,500 Union and 780 Confederate General Listings, 40 Union and 20 Confederate Rifles, 180 Union and 230 Confederate Cannons, and 230 Union and 80 Confederate Ship classes listed in this book. Each regiment has its listed stats from the start of the war. Also included in the book are Notes and Special Rules that apply specifically to the War. Notes covering Stands in the Army Tables, Flying Artillery, and Legion Units and Special Rules covering Legion Units, Weapons Smoke, Grenades, Land Mines, and Observation Balloons.



Includes a detailed history of the campaign, featuring 44 scenarios, and army lists for Caesar's Roman Legions and the Helvetii, Belgae, Gaul, Germani and Briton tribes they fought.


Stargrave: Bold Endeavour

This supplement for Stargrave focuses on the ships that serve as the crews' transports, strategic headquarters, and homes, including new upgrades, a damage system, and rules for crew assignments such as piloting, gunnery, and navigation. New powers, soldiers, technology, and backgrounds for captains and first mates help reinforce crews, while rules for space encounters - dangerous, interesting, and potentially profitable incidents – and five new scenarios bring them face to face with strange alien species and other terrifying dangers in weird and wonderful locations, from unexplored planets to the depths of space. PRE ORDER PRICE



Osprey Game. Take command of Axis and Allied troops at the height of World War II in the first ever worker-placement wargame, brought to you by the designers of the Undaunted series. Components: 1 double-sided game board, 32 playing cards, 80+ wooden pieces, dice and tokens For 2 Players.


TEAM YANKEE - World War III: NATO Forces : ANZAC, Belgian, Canadian, Dutch and French Forces in World War III

Inside is background detials for Canadian Forces, French Armée de terre, the Netherlands 1. Korps, Australian and New Zealand ANZAC Brigade, and Belgian Land Forces. Three scenarios featuring World War III: NATO forces. Instructions on how to build: • Canadian Leopard 2, Leopard C1, or Cougar Armoured Squadrons, M113 or Grizzly Mechanized Companies and an Airborne Company, • French Leclerc or AMX-30 Escadron Blindé, AMX-10P Compagnie de Chasseurs, AMX-10 RC Escadron de Cavalerie, VBL Escadron d’Eclairage and VAB Compagnie d’Infanterie, • Dutch Leopard 2A5, Leopard 2, or Leopard 1 Tank Eskadron, Pantserinfanterie Compagnie and Verkennings Eskadron, • an Australian Leopard AS1 Armoured Squadron, M113 Mechanised Company, M113 or ASLAV Cavalry Squadrons and a NZ Scorpion Armoured Squadron, • or a Belgian Leopard 1 Tank Eskadron, AIFV-B Infanterie Companie and Verkennings Escadron. Three scenarios featuring World War III: NATO forces. A detailed painting guide.


Bolt Action - Campaign: Case Blue Supplement

This supplement for Bolt Action WWII wargame focuses on the Axis offensives through Eastern Ukraine and into the North Caucasus. This Campaign Book for Bolt Action contains new linked scenarios, rules, troop types, and Theatre Selectors, providing plenty of options for novice and veteran players alike.


SANDS OF SUDAN : Pete Gilders Legendary Colonial rules

Now printed in the UK Gilder & Pagano Latest edition, Includes card deck - The Sands of Sudan is a full-color rulebook with a tough, coated Quick Reference sheet, and a deck of 54 Random Event cards, as well as some blanks so that players can add their own twist upon their battles in the desert.



Gale Force Nine, This expansion brings the Sulaco's dropship crew to Aliens: Another Glorious Day in the Corps cooperative survival game. Fly the friendly skies as you fight off alien stowaways while attempting to rescue the survivors of the disaster in the air processing plant. On the ground, the two crew members provide technical support for your Marines in Campaign missions and Bug Hunts, along with new pilot and quartermaster experience tracks. Meanwhile, the marines discover four new Alien variants, The Brute, Guard, Scout and Skulker, which add a new dimension to the Xenomorph hive's urge to absorb the occupants of Hadley's Hope.


MIGHT & MELEE : Medieval Fantasy Rules

This Stand alone rulebook can be used by itself for skirmishes between knightly retinues or barbarian warlords, but it is also the first book of three for using Fistful of Lead in a larger fantasy setting. The second book introduces magic, while the third brings in mythical monsters and the underground world they often inhabit.


TALES OF HORROR - BUNDLE- Supplement plus card deck

The rule book you need for supernatural wargaming. Whether you want to add just a bit of undead flavor to one of your favorite scenarios, or you crave a full cinematic horror skirmish - this is your tool box including; Traits; Weapons; Hordes of statted creatures , (Vampires, Werewolves, Monster Hunters etc)Scenarios


WARGAMES SOLDIERS & STRATEGY 126: War in the Pacific

Theme: The Far East during World War II - 6 articles all about wargaming in the pacific, plus Boudicca: ECW Northern Horse: Painting Horses: What A Cowboy!: Scratch Building German Taverns and plenty more.



Sutherland, John 92p large format full colour pbk. 39 Scenarios, maps & Orbats plus bonus Boer War one involving NZ troops. Large scale skirmish games. Can be used for any sets of rules but obviously we want you to by MAD DOGS & ENGLISHMEN!


Flint and Feather - CONTACT. :- Rules for 28mm Skirmish Battle in the Age of European Contact with the New World.

This is a stand alone game system based on the Flint and Feather Rules. It adds Europeans to the Flint and Feather game system. You need the original Flint and Feather rules to add First Nations warriors to this game.There is rules in this book as well as cards needed to merge the two rule systems together.


WAR TRANSFORMED: WWI on the Doggerland Front: A Wargame -

A War Transformed is a skirmish wargame set in a world where World War I was utterly changed by forces far beyond human comprehension. Players command small forces of infantry, cavalry, artillery, and other... stranger... troops on the Doggerland Front. Fast-paced gameplay and a tense initiative bidding system are combined with authentic folk traditions and occult philosophies of the era - it is a game of rifle and relic, of bayonet and belief, of machine gun and magic.



Full colour paperback. Supplement to Fistful of Lead brings the Horse & Musket era, specifically the French & Indian War, to the Fistful tabletop. Take on the role of a Captain or War Leader, either leading a troop of brave soldiers, stalwart Rangers, terrified militia, or stealthy Natives. Included are 10 scenarios, special rules for the French and Indian War, and rules for building your forces.


OPFOR 1985-2030 2nd edition : Modern Divisional Combat supplement. 6mm-28mm

PANZER KORPS RULES VARIANT- You will need the rules. It covers most combat organizational configurations, weapons systems, and theaters of operation. Covers Airborne, Artillery, Armored formations, and more! Breaks down the command structures into their respective parts. Comprehensive vehicle lists, air support and 2 scenarios



Noe, K Large format loose leaf pack. for MP but can easily be used with other rules. Comprehensive entries for weapons, Organisation and equipment for all combatants and guide to troop types & that all important quality. MP rule s are 1:1 designed for 10mm-20mm


GREAT HALL BURNING: Viking Age Adventure

large format 80p illus. Allows you to adventure during the Viking Age, the period from the late 8th century to the mid-11th century. You start in command of one warband. If you succeed in battle and in your raids, you can raise your Social Standing and gather more men. As your Fame grows, you rise in rank until someday, you become King. Rules for small scale raids to large scale battles. Excellent SOLO PLAY



Grant, Charles S & Grant, Charles. 150p. Hardback . Illustrated inc colour. A personal reflection on the growth of wargaming, starting with Charles Grant's descriptions of Pre WWII gaming and then the Grant family's involvement in the hobby and the people they have known. A very personal, and at times light hearted look, at the names and games of modern wargaming


MARTINSTAAT 1744: A Detailed Wargame Campaign Set In A Fictitious World

Hyde, Henry 104p large format hardback all colour illus. a completely imaginary campaign set in an imaginary world, fought by two imaginary countries over the territory of a third. Henry Hyde is well-known in the wargaming world for picking up the threads of such greats as Charles Grant and Brigadier Peter Young. Wargamers have coined the term "imagi-nations" for such forays into not-quite-history, and hundreds of gamers around the world now collect armies that bear a resemblance to those of the European powers during the eighteenth century, playing games ranging from small skirmishes to huge, pitched battles. Click on More info for paperback edition.



Inside You Will Find: Background on World War III in Finland, Sweden, Norway, and Denmark. Instructions on how to build: • Finnish T-72FM1, T-72FM2, or T-55M Armoured Companies, and BMP-1 or BTR-60 Jääkäri Companies, • Swedish Strv 103 S-Tank or Strv 104 Centurion Tank Companies, and Pbv 302 Armoured Rifle Companies, • Norwegian Leopard 1 Tank Squadrons, and M113 Storm Squadrons, • Danish Leopard 1 or Centurion DK Tank Squadrons, and M113 Armoured Infantry Companies. • Three scenarios featuring World War III: Nordic Forces. • Detailed painting guides to help you prepare your Forces for combat.


DOOMED: Apocalyptic Horror Hunting: A Wargame

Chris McDowall. mint hard back. The Doomed is a quick-playing, rules-light skirmish wargame in which small warbands of hunters compete to hunt unique Horrors in a bleak sci-fi world.


TALES OF DERRING DO: Rules for Adventures from Dime Novels and Pulp Magazines (1700-21??)

Swan, Chris; Blake, Mike & Colwell, Ian. 190 pages of Pulp action. Fancy some Pirate; Cowboy; Gangster; Superhero Jungle or Mysterious Orient Action? Want to Fight Nazis, Dinosaurs and Vampires? Then you'll need the Latest in this very popular rule system. Includes scenarios, examples of play and action cards to cut out.


TRIBAL 2nd edition : Honour is everything

The skirmish combat game that provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming


Bolt Action Campaign: Italy - Tough Gut

Warlord Games. This supplement for Bolt Action, and the counterpart to Soft Underbelly, focuses on the battles ranging from the Gustav Line in 1944 all the way to those of the Gothic Line in 1945, with the breakouts at Anzio and Monte Cassino of particular focus. Containing a host of scenarios to refight these famous battles, along with new units, special rules, and Theatre Selectors, this book contains everything players need to bring an end to the war and liberate Italy.


SENUSSI'S LITTLE MINIATURE WAR 1915-1917 : Setting the East Ablaze Supplement 4)

Giglio, Robert. 190p. large format full colour pbk . This substantial volume contains 15 scenarios, maps, orbats plus chapters on wargaming the German & Ottoman supported Arab campaign against the British and Italian forces. Full of the usual StEA eye candy


WARGAMES SOLDIERS & STRATEGY 125 : Hundred Years War theme

articles including Guy Bowers, 'The rise and ultimate fall of English fortunes - After Agincourt'. Peter van Dop, 'A French deception at Verneuil, 17 August 1424 - A second Agincourt'. David Davies, 'Joan of Arc and the aftermath of Orleans - The Battle of Patay'. Pascal Baatz, '"Modern warfare" at the 1450 Battle of Formigny - In between eras'. Guy Bowers, 'Building a Hundred Years' War army - "God for harry, England, and Saint George"'. David Imrie, 'The retinue of Xaintrailles under fire - Weathering the arrow storm'. also the usual spread of historical article


WARGAMES ILLUSTRATED 427- With Free Warlord Cruel Seas Torpedo boat

price covers that extra bit of packing. Contents: theme: Frame Focus: Customising Cruel Seas, show report: Partizan may 2023, Toy-Bashing a Horror for THE DOOMED, theme: Laswari, 1803, Salute 50: Painting Competition, theme: Defending Lothlorien, heme: BUILDING A KITBASHING BITS BOX, project showcase: THE SEVEN YEARS' WAR ITCH



Sutherland, Jon. Extra large pack- New Scenarios; Campaign ideas, Solo play rules; Quick Reference sheets; Card sets to save you cutting up your precious copy.



Cover the Revolution and the Napoleonic Empire, between 1792 and 1815. The game scale is at battalion or regimental level. You can play with any scale of miniatures from 6 mm to 28 mm. The rules are compatible with all basing systems and it is possible to play with different basing per side.


Frostgrave: The Wildwoods

This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods.


Painting Wargaming Figures: Allied Forces in Blitzkrieg Europe, 1939-1940

By Andy Singleton. 130p. 200+ colour illustrated. concise guides for painting Polish, Belgian, Dutch, British and French forces. The step-by-step guidance covers all the common variations of uniform used during the period by the various nations, as well as tips on specialist forces such as Polish cavalry, French Colonial troops and Dutch Marines.



Large format pbk. Colour Maps, orbats etc Contains 10 historical scenarios that examine the First Chechen War from 1994-96. Tactically, it is eerily similar to the current events in Ukraine. Although not conjoined in campaign fashion, these stand-alone scenarios can be enjoyed with most squad- to company-level modern rulesets.


OUTREMER THE BARONS' WAR Crusades supplement

This A5 softback rulebook contains 140 pages (with original wraparound cover art by Peter Dennis) which include the background to Outremer, rules (of course) & retinue lists. A copy of The Barons' War rulebook is also needed. New rules, named characters and a linked scenario-driven campaign, Peril on the Pilgrim Road.


Battle Suit Alpha - MECH Battles

Quick & easy rules for Mecha combat. Each player controls a group of mechs and support vehicles called a Lance. Battlesuit Alpha is miniature agnostic. You can use whatever mech models you have, be they 15mm, 10mm or 6mm scale. Use what you have!


Muskets & Springfields : Wargaming the American Civil War 1861-1865

Emsen, N 80 pages 2 b/w photos, 10 colour photos, 8 maps, 5 diagrams, 32 tables. designed for playing big battles in the American Civil War and is not model scale dependent and uses the player's current basing system. The game is set at the operational level. The player is the army commander with sub command groups. This will be typically a Corps. In these rules a Corp is made up of several infantry brigades, mounted cavalry, and artillery batteries. If you wish you can also include Native American Indian warbands.



Grant, C S. The largest and heaviest to date !. 202p. Large format hardback. HOCHKIRK; LANGENSALZA; REICHENBACH; AMONEBURG & FREIBERG. plus the usual rules additions and extras


NAM: Battlefront rules

Mint hardback. NOTE - we are the sole retail stockists of the Battlefront Nam range- figfures are post free world wide if you spend the usual. . It includes a complete rules set, missions, and a comprehensive list of American, South Vietnamese, North Vietnamese, and ANZAC forces to play. 'Nam! includes a whole new set of rules based on the successful Team Yankee system. This gives you a streamlined set of rules and missions so you should be getting into the jungle a lot faster than ever before.



Sought after boardgame Mint in shrinkwrap. Players can play up to six different missions, taking them into different areas from the Hadley's Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it's kill or be killed.


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