| --- In Wargaming-World-War-One@yahoogroups.com , "karl7609"
<karl.alice@...> wrote:
Just thought that I would pass on my experiences of trying out the
Bloody Picinic rules last night for the
first time with you all.
They do look a little daunting when you first look at them, as the
book is quite substantial,
however, you do actually play only using
the 4 Quick Reference sheets at the back of the book. As
we were
unfamiliar with the rules we had to dive into the book for
assistance, clarification, but this
was to be expected.
The rules are actually quite simple to use, and pretty fast play.
The morale testing rules are straight
forward, the usual stumbling
block for rules I find. The firing and casualty rates are suitably
bloody
and straight forward. You will though need a load of D10's.
We played a simple rearguard action game, involving 1 battalion of
British defending a village supporting
by 2 companies of cavalry and
a battery of 18 pounders, with the Germans coming on peicemeal as
they march up the road comprising of a regiment of infantry, 4
companies of cavalry and 2 batteries
of 77mm field guns.
It was not as one sided as you may think. The 1st German battery to
arrive caught a severe cold as it
was spotted by the Brit battery
when limbered in the open losing 3 guns and teams out of its 6 guns
in one turn.
The Germans eventually managed to pin down the defenders who
unwisely left it too late to try and
withdraw and started to
successfully advance before the end of the evening. The Brit
casulties were
light but were going to start mounting if they
couldn't shake off their suppression markers and move
out. The
Germans although successful, suffered 80% casulties with their
cavalry, and approx 40%
casualties to their infantry.
Overall a successful evening for a first try with a new set of
rules. We shall be having a rematch to
iron out our mistakes next
week. A good set of rules.
Hope that the above review is of interest and help to you all.
Karl
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